Project Scope
3D modeling | painting | animation
Role
independent artist
Timeline
May 2016 - present
About
A series of high resolution World of Warcraft-themed 3D models created with Blender, Maya, and Photoshop.
Some mesh components have been borrowed from existing assets to maintain aesthetic cohesion between them, others have been sculpted and UV mapped by hand.
Original textures were upscaled using a noise reduction program, then hand-painted in Photoshop to match World of Warcraft’s more modernised style.